. The stakeholders did not give feedback.
The engine was deployed. The engine recommended products. The recommendations were irrelevant. The algorithm recommended winter coats to customers in Florida. The algorithm recommended baby products to customers with no children. The irrelevant recommendations caused customer complaints. The complaints caused the retail chain to disable the feature. The feature was disabled after three weeks. The three weeks of development were wasted. (7/61)
. She asked each editor to wear the lipstick for a day. She asked each editor to report back.
The editors reported back. The feedback was specific. The feedback was honest. The feedback was actionable. The feedback improved the product. The improvement made the launch successful. (12/61)
For a retail services SME, the sprint demo problem is the same. The demos are technical. The demos are not experiential. The demos do not engage stakeholders. Lauder's direct marketing innovation says: make the demos experiential. Let stakeholders touch the product. Let stakeholders feel the product. Let stakeholders experience the product. The experiential demo creates engagement. The engagement creates feedback. The feedback improves the product.
## The Core Principle (13/61)
For a retail services SME, the sprint demo problem is the same. The demos are technical. The demos do not let stakeholders experience the product. Lauder's direct marketing innovation says: make the demos experiential. Let stakeholders experience the product. The experience creates honest feedback. The honest feedback improves the product.
## Four Steps to Apply Direct Marketing Innovation to Creating Effective Sprint Demos (15/61)
1. Replace the Screen Share with a Live Product Walkthrough That Stakeholders Can Interact With
Lauder replaced the press release with a live product experience. The press release described the product. The live experience let the editor touch the product. The touch created engagement. The engagement created feedback. Your team should replace the screen share with a live product walkthrough that stakeholders can interact with the same experiential replacement. (16/61)
For a SAFe team of six to fifteen, the demo format should change from screen share to live product walkthrough. The walkthrough should use a fictional persona. The persona should be realistic. The persona should be relatable. For SAFe, the demo format change should be part of the sprint review. The change is a review improvement.
2. Prepare Three Specific Scenarios That Show the Product Solving Real User Problems (24/61)
For a SAFe team of six to fifteen, every sprint demo should include three scenarios. The scenarios should be based on real user problems. The scenarios should be prepared before the demo. For SAFe, the scenario preparation should be part of the sprint review preparation. The preparation is a review activity.
3. Hand the Product to the Stakeholders and Let Them Try It Themselves (36/61)
Lauder handed the lipstick to the beauty editor. The editor applied the lipstick. The editor wore the lipstick. The editor experienced the product. The experience created honest feedback. The honest feedback was more valuable than any survey.
Your team should hand the product to the stakeholders and let them try it themselves with the same hands-on experience. (37/61)
. Linda is a fifty-six-year-old grandmother. Linda shops at a mid-size retail chain. Linda has accumulated forty-five thousand points. Linda is in the platinum tier.
The product manager invites the stakeholders to pick a laptop. The product manager says, Pick a laptop. Try the product. Do whatever you would do if you were a real customer. I will watch. I will take notes. I will not help. If you get stuck, tell me what confused you. (39/61)
. The stakeholder says, The benefits are good. But the page is too text heavy. It should use icons. Icons are faster to scan. The feedback is specific. The feedback is actionable.
The hands-on experience produced six pieces of feedback. The six pieces of feedback are added to the next sprint backlog. The feedback improves the product. (43/61)
For a SAFe team of six to fifteen, every sprint demo should include a hands-on session. The session should use multiple test personas. The session should last at least fifteen minutes. For SAFe, the hands-on session should be part of the sprint review. The session is a review activity.
4. Capture Feedback in Real Time Using a Simple Three-Column Format and Review It at the End of the Demo (44/61)
You should capture feedback in real time using a simple three-column format and review it at the end of the demo with the same real-time capture.
For a retail services SME, the real-time feedback capture might look like this. The product manager opens a shared document. The document has three columns. Column one: stakeholder comment. Column two: product implication. Column three: action item. The document is visible to everyone. The document is projected on the screen. (46/61)