do note the mention that this chart is only illustrative and not actual data
Embark basically officially confirms the following (reworded a little):
- Matchmaking based on playstyle similarity is more likely, but not guaranteed.
- Your behavior shapes your future lobbies gradually.
- There are not only two kinds of lobbies (friendly and aggressive) but rather a scale.
- Matchmaking doesn’t overreact (one shot or kill does not immediately put you in “PvP-focused” lobbies).
- There are no guaranteed “PvE-only” lobbies/servers where other Raiders will never attack you.
- Your end-of-round feedback does not affect matchmaking.
- Your loadout does not affect matchmaking.
- Patches and updates don’t reset your matchmaking profile.
- Looting knocked-out players doesn’t affect your matchmaking.
- Matchmaking is not based only on the squad leader but the whole squad.
- Turning crossplay on or off does guarantee you a specific kind of lobby, only the pool of players available (so matchmaking time).
Changes to matchmaking:
- Defending yourself is no longer treated the same as starting a fight.
- Low-activity rounds carry less weight in your playstyle history (you can’t just give up over and over to get into PvE lobbies)