Notes on The Matchmaking System | ARC Raiders

https://jlai.lu/post/37862986

Notes on The Matchmaking System | ARC Raiders - jlai.lu

Lemmy

do note the mention that this chart is only illustrative and not actual data

Embark basically officially confirms the following (reworded a little):

  • Matchmaking based on playstyle similarity is more likely, but not guaranteed.
  • Your behavior shapes your future lobbies gradually.
  • There are not only two kinds of lobbies (friendly and aggressive) but rather a scale.
  • Matchmaking doesn’t overreact (one shot or kill does not immediately put you in “PvP-focused” lobbies).
  • There are no guaranteed “PvE-only” lobbies/servers where other Raiders will never attack you.
  • Your end-of-round feedback does not affect matchmaking.
  • Your loadout does not affect matchmaking.
  • Patches and updates don’t reset your matchmaking profile.
  • Looting knocked-out players doesn’t affect your matchmaking.
  • Matchmaking is not based only on the squad leader but the whole squad.
  • Turning crossplay on or off does guarantee you a specific kind of lobby, only the pool of players available (so matchmaking time).

Changes to matchmaking:

  • Defending yourself is no longer treated the same as starting a fight.
  • Low-activity rounds carry less weight in your playstyle history (you can’t just give up over and over to get into PvE lobbies)