current status: writing a build system in cmake

not "something that builds a project and is also implemented in implemented in cmake"

no, it is "something that is implemented in cmake and can be used to implement a build system that is in turn used as a part of a build system (also in cmake)"

i'm making it sound more complicated than it is, the actual thing boils down to "cmake's dependency resolution algorithm doesn't work for a particular edge case i'm having, so i'm implementing a different one, in cmake script"

but also "dependency resolution algorithm" is basically what a build system is, so,

hasn't read the book / has read the book

i don't know if the fact that doing this is somewhat normal in a certain type of cmake project makes it better or worse

(compiler component dependencies are sometimes handled this way. LLVM has a much more elaborate system that boils down to the same thing. they also let you interact with it out of tree, which mercifully i don't have to care about)

to be clear i'm not doing this because i love writing cmake syntax that would drive mere mortals mad. i do it because i'm replacing a "simple Makefile" that has perhaps once fit that bill, but eventually turned into a 1200-line (not including *.inc files) monstrosity with a load-bearing rot13 call inside of a manual reimplementation of half of git submodule

(this particular monstrosity has since been removed but the overall genre has not changed)

every time you run make it executes so many $(shell) calls (there are 40 of them, though some would be ifeq'd out) that it takes more time to create a dependency graph than to incrementally compile and link one compilation unit*

* if you use lld and split-dwarf, but still

this sort of thing is why when i see a project advertising "a simple Makefile, none of that [build system the author hates]" i see red. simple is in the eye of the beholder. and more often than not i have to patch the damn thing to make it cross-compile at all
@whitequark Gah. This, this, this. I like having Makefiles or similar to capture blessed ways of invoking build systems, but yeah, there's a reason build systems exist, ffs.
@xgranade @whitequark developer looking at essential complexity: I can remove this accidental complexity