Hugo nominees: Video game category.
So, Dispatch is the only game nominated that I've not either played or know I would dislike, so I've been giving it a go.
I'm really torn.
The animation is really professional. The voice acting, unsurprisingly given the talent from Critical Role involve, is really solid. The plot is... fine, but (R-rated) comic book superheroes so okay.
The actual gameplay is... very variable for me. The main game is "match the [Z-list] heroes to the problem", a sort of project management game with a time-limit for making selections. It's pretty good, although some of the noun/verb indicators for the kind of skills needed are a bit sketchy in how they match to the actual skills. The side-games are:
QTEs in animated action sequences (which you can turn off, which equates to having them auto-succeed) - acceptable, since you can fully opt out of them
Hacking sections where you move a little polyhedron around a graph of nodes, and enter WASD directional codes into some of them to do stuff (and later mouse gestures to do other things). This is... fine, even with the time limits that turn up, until they introduce the "antivirus" complication (angry red spheres that follow you when released and force you to restart a section if they catch you). The problem here is that the only accessibility option is "unlimited retries/no time limit". My issue is "I'm not good enough at entering codes to do it before being caught by the angry balls" - any number of retries doesn't help with that.