ok so the broader thought experiment here is i'm really enjoying learning the mandolin, and i'm really enjoying building and exploring mollytime, and i'm feeling a gap where i'm not really good enough to play music with people but it is nevertheless an unmet need but i could maybe use a sequencer to practice with but mollytime mostly sounds like snes sounds which makes it a somewhat odd pairing so like how do i make that not sound ironic or like i didn't buy enough daw plugins to sound good lol
first idea: mic the mandolin and obliterate the sound with filters so it matches the chiptunes better. I think this is a non-starter though because it's a pretty instrument and it feels wrong to remove that from the sound.
second idea: keep the sound of the instrument the same, but also maybe explore an additive approach involving delay loops and/or granular synthesis stuff. especially if it can put the different voices can sorta bleed into the same conductive media so to speak. maybe worth exploring
@aeva this is the one that appeals the most to me. just delays and loops already make for lots of layering possibilities. synth based on the notes you are playing, live sampling ^_^ yeah. when i dream about playing music, this is how i go about it.