“Can it run DOOM?”, CSS edition.

Mostly what this reminded me was that WASD+keypad was a fucking awful control scheme, hey. I’m pretty sure American McGee’s Alice (circa 2000) was the first game I played that didn’t use it — or didn’t have the option to use it — and forced me to learn to WASD+mouse. Which in the scheme of things was quite late, but I don’t think I played a lot of FPS after about the Duke Nukem 3D/Quake era. Either way, I hated it at the time. Ten zillion hours of World of Warcraft later, however, and . . . yeah. Those reflexes are never going back.

#browserGames #videoGames #webdev
cssDOOM

DOOM rendered entirely in CSS. Every wall, floor, barrel, and imp is a div, positioned in 3D space using CSS transforms.