Don't think I've shared anything about my racing game thingy here in a while.

Made improvements with the computer AI (though I'm still constantly poking at it) and replaced the HUD with something less coder art (and is readable on smaller screens).

Plus a little slipstreaming as a bonus.

Been lucky to made progress the last few weeks before I lose a bunch of spare time.

Thankfully the codebase isn't in midst of a refactor.

@robc Ooooh that looks excellent!
@vampiress Thanks! It's been a good learning process (both for Godot, and for getting better computer driver behaviour).