Don't think I've shared anything about my racing game thingy here in a while.
Made improvements with the computer AI (though I'm still constantly poking at it) and replaced the HUD with something less coder art (and is readable on smaller screens).
Plus a little slipstreaming as a bonus.
Been lucky to made progress the last few weeks before I lose a bunch of spare time.
Thankfully the codebase isn't in midst of a refactor.