I hate #async in #Rust.
I say that after writing 4 toy runtimes for it.

I have a very async-shaped problem and I *still* can't use async for it without ugly hacks.

Lifetime hell is trying to kill me. Will self-referential struct save me or finish the job? Let's find out.

Yeah, I'm riding #no_std , no alloc, why do you ask?

#programming #rustlang #unsafe #jazda

@dcz embassy seems to lean heavily on static lifetime objects and yeah, I'm not a huge fan. It works okay enough and macros can help with the options, but it still feels kinda shoehorned