Usually when I play #KingdomsOfAmalur I just pick a playstyle from the start and stick to it, usually getting bored after a while but being too stuck in my tracks to re-spec.
This time was different. I had an idea what I wanted to do in the end, but swapped between different weapon combinations quite often. One of the few games where I like playing as a woman as that feels more fitting for the weapons I want in the end. Fae-blades and chakrams, fast, nimble, lots of acrobatics.

... I ended up clobbering my enemies with a greatsword for most of the playthrough and only switched it up for the last area of the main story. Didn't know how much I missed my little whirlwind of death. <3

Moves like this are why I love this game, great action-rpg.

Also, unrelated to that the creature design is really cute!

This is what I mean with the acrobatics. Admittedly the weapons could use a few more moves (not that I showed them all here), hope there will be a sequel after all.