Pues vamos a comentar el torneo District de Madrid de ayer de #netrunner . Me lo pasé muy bien y acabé octavo de 18 así que aquí os cuento como fueron las partidas.

Primero los mazos que yo llevo.

Por un lado de Runner lleve al Sebas (Seb, Sebastião) en un mazo de destruir hielos muy feo. Aquí está el mazo y la explicación. No le toqué ni una carta porque tampoco practiqué mucho https://netrunnerdb.com/en/decklist/fc68008d-5c8d-4dc1-9f15-ca90120552ad/abolish-ice-3rd-at-apac-showdown-

Abolish ICE (3rd at APAC Showdown) · NetrunnerDB

A public decklist by CyberShark. User description: #### (Corp Deck: [Psychic Damage](https://netrunnerdb.com/en/decklist/7db1e943-e816-4157-8ea2-050e73ad3813/psychic-damage-3rd-at-apac-showdown-)) Shoutout to [Liadahlia](https://netrunnerdb.com/en/profile/46567/liadahlia) and [Laura_42](https://netrunnerdb.com/en/profile/47953/laura_42) for practice and recommending this list to me! Shoutout to my teams SCRUBS and [Janktinho](/en/card/34079)! Congrats to [Lia](https://netrunnerdb.com/en/profile/46567/liadahlia) for taking first! Congrats to [Midrev](https://netrunnerdb.com/en/profile/44355/midrev) (Janktinho) for 7th! # [Seb](/en/card/34066) Basics ### The Engine - [Amanuensis](/en/card/34069), [Solidarity Badge](/en/card/34003), and optionally [Valentina](/en/card/34095) generate a ton of value if you can keep them going every turn, but this means you have to float tags. ### Avoiding Tag Punishment - Basic Action <span class="icon icon-click"></span>:Trash 1 Resource. - [Crew](/en/card/34073) or [Friend of a Friend](/en/card/34074) and occasionally [Manuel](/en/card/34075), [Hannah](/en/card/34008), or [Lago](/en/card/34009) are the biggest targets for this ability. - [Seb](/en/card/34066) is inherently resilient to this because of his ID text, but especially if you can pressure cards in HQ so the corp cannot afford to spend the tempo trashing your [Crew](/en/card/34073). Try to use [Crew](/en/card/34073) quickly after installing so that you can go back to floating tags. - Don't float tags with [Friend of a Friend](/en/card/34074) out unless you *really* don't need the money. - If you are ready to land a [Privileged Access](/en/card/34068), you may decide to simply reinstall any resources the corp trashes. - [End of the Line](/en/card/33125) - If you opponent is [BANGUN](/en/card/35068), never float tags without 4 cards in hand - If your opponent is [AU Co.](/en/card/35046), never float tags without 5 cards in hand ([Mindscaping](/en/card/34045) + [End of the Line](/en/card/33125)). And potentially try to have [Audrey v2](/en/card/34004) + [Steelskin Scarring](/en/card/33004) to survive (2x [Mindscaping](/en/card/34045) + [End of the Line](/en/card/33125)) - If your opponent is [Thule Subsea](/en/card/33095), never float tags. - [Unleash](/en/card/36044) - This card will almost certainly rez a [Týr](/en/card/26102) for free and stick you with 2 core damage, leaving you vulnerable to [End of the Line](/en/card/33125) for the rest of the game. - Only float tags into this deck if you know where all copies of [Unleash](/en/card/36044) and [End of the Line](/en/card/33125) are (<span class="icon icon-trash"></span>). Beware of [Spin Doctor](/en/card/30053) + [Gaslight](/en/card/33114). - [Predictive Planogram](/en/card/30056) - This card is most important directly following a [Transfer of Wealth](/en/card/35017). Save a <span class="icon icon-click"></span> to clear the tag post transfer. - [Greasing the Palm](/en/card/34037) - Don't get caught off guard by this, If you sweep HQ and lock R&D with [Manuel](/en/card/34075), or [Transfer of Wealth](/en/card/35017) them to 0<span class="icon icon-credit"></span> you can float. - [Shipment from Vladisibirsk](/en/card/33119) - If your opponent is [Yellow](/en/card/34048), never float 2 tags. - [Gourmand](/en/card/35007) can help you control key Operations (or [Týr](/en/card/26102)) so you can go back to floating tags. ### Trashing ICE with [Crew](/en/card/34073)-[Charm](/en/card/26068) - You want to be running with this combo as often as possible, you can confidently run any single ICE server and the run will be successful with only a few exceptions ([Event Horizon](/en/card/36058), [Kessleroid](/en/card/35075), [Flagship](/en/card/36064), [Skunk](/en/card/30042), [Void](/en/card/30050), [The Red Room](/en/card/36045)). - You usually want to use this to make sure your [Transfer of Wealth](/en/card/35017) lands ### Card Notes [Lago Paranoá Shelter](/en/card/34009) - In most games you will want to [Ashen Epilogue](/en/card/34094). If [Lago Paranoá Shelter](/en/card/34009) already hit your [Buffer Drive](/en/card/26093) or [Ashen Epilogue](/en/card/34094) you probably want to decline this ability until you find the other one. - Also be cautious activating without [Buffer Drive](/en/card/26093) if you are running low on [Devil Charm](/en/card/26068) as you cannot recur this except with [Buffer Drive](/en/card/26093)/[Ashen Epilogue](/en/card/34094) [Friend of a Friend](/en/card/34074) - You will need this money to get going, you want one of these or a [The Price](/en/card/34002) in your opening hand. You almost always want to use the take tag ability and use it to install with [Seb](/en/card/34066) - Because of this, don't get to hasty to install your other Connections with the Basic Action, you'll have plenty of [Friend of a Friend](/en/card/34074), [Transfer of Wealth](/en/card/35017), and [Privileged Access](/en/card/34068) tags to install them for free. [Buffer Drive](/en/card/26093) - Don't forget you can use [Buffer Drive](/en/card/26093) RFG Ability for something other than [Ashen Epilogue](/en/card/34094). (Usually if you already have or already tucked [Ashen Epilogue](/en/card/34094)) - It can be a [Rising Tide](/en/card/35009), [Arruaceiras Crew](/en/card/34073), [Privileged Access](/en/card/34068) or [Transfer of Wealth](/en/card/35017) on demand, and with all your passive draw, usually clicklessly to hand. - This is powerful right before [Ashen Epilogue](/en/card/34094) as you can fire one more [Transfer of Wealth](/en/card/35017), [Privileged Access](/en/card/34068), or [Arruaceiras Crew](/en/card/34073) right before shuffling them all back in for another go. - You might catch some corps who think you are out of [Arruaceiras Crew](/en/card/34073) off guard this way. # [Seb](/en/card/34066) Kickflips ### [The Tungsten Tailor](/en/card/36003) This card is heavily match-up dependent, against some ICE suites it is a ton of value. But since you are planning to destroy the most annoying ICE anyway, it can sometimes struggle to justify it's cost. - 0 str ICE: ([Flyswatter](/en/card/35079), [Whitespace](/en/card/30074), [Event Horizon](/en/card/36058)) pay you 1<span class="icon icon-credit"></span>. - 1 str ICE: ([Tatu-Bola](/en/card/34044), [Afshar](/en/card/26058), [Kessleroid](/en/card/35075), [Descent](/en/card/34125), [Ping](/en/card/30055), [Tithe](/en/card/30073), [Ablative Barrier](/en/card/34034), [Paywall](/en/card/36052)) can now be broken by [Audrey v2](/en/card/34004) for no cards, and pay you 1<span class="icon icon-credit"></span>. - 2 str ICE: ([Akhet](/en/card/26123)) only matters for [Rising Tide](/en/card/35009) and saves you 1<span class="icon icon-credit"></span>. - 3 str ICE: ([Bumi 1.0](/en/card/35041), [Semak-samun](/en/card/35054), [Doomscroll](/en/card/35063), [Lamplighter](/en/card/35080), [Maskirovka](/en/card/33061), [Hafrún](/en/card/33108), [Drafter](/en/card/26101)) can now be trashed by a single [Arruaceiras Crew](/en/card/34073) and you save 1<span class="icon icon-credit"></span> on the barriers with [Rising Tide](/en/card/35009). - 4 str ICE: ([N-Pot](/en/card/35064), [CyberShark](/en/card/33036), [Mestnichestvo](/en/card/33053), [Vampyronassa](/en/card/33109), smol [Boto](/en/card/34109), [Funhouse](/en/card/30054), [M.I.C.](/en/card/34036), [Tree Line](/en/card/34059), [Winchester](/en/card/26125), [Sleipnir](/en/card/36030), [Lionsmane](/en/card/36041)) save you a card with [Audrey v2](/en/card/34004) and you save 1<span class="icon icon-credit"></span> on the barriers with [Rising Tide](/en/card/35009). - 5 str ICE: ([Empiricist](/en/card/35052), [Envelopment](/en/card/33060), smol [Pharos](/en/card/30063), [Attini](/en/card/34042), [Ansel 2.0](/en/card/36028), [Knowledge Seeker](/en/card/36040), [Grubber](/en/card/36050), [Hagen](/en/card/26035) (?), [Sandstone](/en/card/26059)(?), [Tocsin](/en/card/36060)) can now be trashed by double [Arruaceiras Crew](/en/card/34073) and you save 1<span class="icon icon-credit"></span> on the barriers with [Rising Tide](/en/card/35009). - 6 str ICE (beeg [Boto](/en/card/34109), [Brân 1.0](/en/card/30039), [Hagen](/en/card/26035)): only matters for [Rising Tide](/en/card/35009) and saves you 1<span class="icon icon-credit"></span>. - 7 str ICE ([Týr](/en/card/26102), stronk [Stavka](/en/card/33062)): Can now be [Crew](/en/card/34073)-[Charm](/en/card/26068)'d without taking a tag, which can be relevant if you're trying to play around [Unleash](/en/card/36044). - If you are planning to [Arruaceiras Crew](/en/card/34073) an ICE and have extra [Audrey v2](/en/card/34004) counters laying around (or anticipate a purge) you can spend one to gain 1<span class="icon icon-credit"></span> before trashing the ice. (Even allowing you to [Crew](/en/card/34073) ICE from only 1<span class="icon icon-credit"></span>.) ### Instant Connections We can use [Arruaceiras Crew](/en/card/34073) to take a tag mid run, instantly installing a Connection. - Most commonly, this will be a second [Arruaceiras Crew](/en/card/34073) so we can trash 4 strength ICE - Decks running [No Free Lunch](/en/card/33020) can even Triple-[Crew](/en/card/34073) an ICE with only one [Crew](/en/card/34073) and one [No Free Lunch](/en/card/33020) installed at the start of the run. - [Valentina Ferreira Carvalho](/en/card/34095) is another good target for this if you're on Threat 3 you can remove a tag, so that when the run is successful and [Transfer of Wealth](/en/card/35017) gives you another tag, you get another [Seb](/en/card/34066) trigger. (This can even draw you 2 cards mid-run if you have an [Amanuensis](/en/card/34069) counter. - A clickless [Hannah "Wheels" Pilintra](/en/card/34008) install is effectively a mini [Hyperdriver](/en/card/08070) if you need to contest a bunch of remotes or need extra clicks for [Thule Subsea: Safety Below](/en/card/33095) or [Méliès City Luxury Line](/en/card/36026) ### Credit Drain Ducking Effects and Subroutines that make the runner lose credits during the run (Ex: [Afshar](/en/card/26058), [Mestnichestvo](/en/card/33053), [Vampyronassa](/en/card/33109), [Tocsin](/en/card/36060)) can be avoided by having no money, and since [Audrey v2](/en/card/34004) breaks ice for 0<span class="icon icon-credit"></span> Seb can often run with no money. - If there's an [Afshar](/en/card/26058) on HQ which we plan to break, and an ICE behind it we want to [Arruaceiras Crew](/en/card/34073), we usually have to start that run with 4<span class="icon icon-credit"></span>. If we use [Audrey v2](/en/card/34004) to trash a [Strike Fund](/en/card/34001) during the run we can duck these effects for free! Effectively making our [Strike Fund](/en/card/34001) worth 4<span class="icon icon-credit"></span> or 5<span class="icon icon-credit"></span> - In the most extreme case, you could run an advanced [Mestnichestvo](/en/card/33053) that has a [Botulus](/en/card/30004) with a single counter, ducking 6<span class="icon icon-credit"></span> of drain and still [Arruaceiras Crew](/en/card/34073) the ice behind it. Effectively [Strike Fund](/en/card/34001) for 8<span class="icon icon-credit"></span> clicklessly. - If it is Threat 3, you can even take a tag with [Arruaceiras Crew](/en/card/34073), install [Valentina Ferreira Carvalho](/en/card/34095), gain 2<span class="icon icon-credit"></span>, and use it to trash the crewed ICE. ### Damage Manipulation - If you anticipate taking lethal damage you can use [Audrey v2](/en/card/34004) to trash [Steelskin Scarring](/en/card/33004) to increase the cards in grip by 1 - If you have a [Steelskin Scarring](/en/card/33004) in hand, you can RFG [Buffer Drive](/en/card/26093) to put another [Steelskin Scarring](/en/card/33004) on top of the deck, and either take damage or use [Audrey v2](/en/card/34004) to draw it with the first one. - If you expect multiple instances of damage (Ex: 2x [Measured Response](/en/card/35078)) and the Grip has 5 cards and 2x [Steelskin Scarring](/en/card/33004). If the first [Measured Response](/en/card/35078) hits only one [Steelskin Scarring](/en/card/33004), leaving 3 cards in the grip, you can use [Audrey v2](/en/card/34004) to trash [Steelskin Scarring](/en/card/33004) and draw up to 4 cards. - If you anticipate multiple instances of non-lethal damage you can use [Audrey v2](/en/card/34004) and [Buffer Drive](/en/card/26093) to save key cards (Ex: [Phật](/en/card/35051) + [Fujii](/en/card/34040) for 3 total damage, 5 in hand.) In an extreme edge case you might elect to first tuck a key card like [Ashen Epilogue](/en/card/34094) or [Rising Tide](/en/card/35009) if you don't want to risk losing it to the second damage instance ([Buffer Drive](/en/card/26093) will only trigger once). - Without [Buffer Drive](/en/card/26093), you can use [Audrey v2](/en/card/34004) to trash [Steelskin Scarring](/en/card/33004), decreasing the odds the damage will hit cards you need. ### Discard Tucking You can use [Audrey v2](/en/card/34004) and [Buffer Drive](/en/card/26093) to tuck cards that aren't currently relevant and are clogging up your hand which you want to be full of Connections. This allows you to overdraw without losing key pieces. - [Ashen Epilogue](/en/card/34094) is one of the best targets because near the bottom of the deck is often where you want it anyway. - [Privileged Access](/en/card/34068) can be situational, sometimes you don't have connections in hand, Archives is inaccessible, and maybe you want to wait for Threat-3 if [Gourmand](/en/card/35007) or [Rising Tide](/en/card/35009) are important. - [Transfer of Wealth](/en/card/35017) if the corp is playing around this by being able to duck it, or you simply cant access HQ for a while, tucking one or two of these is reasonable until you can get break into HQ. ### [Hannah "Wheels" Pilintra](/en/card/34008) Looping - ["Wheels"](/en/card/34008)-Run a Remote for free +1<span class="icon icon-click"></span> - <span class="icon icon-trash"></span>: ["Wheels"](/en/card/34008) to remove 1 tag. +1<span class="icon icon-click"></span> - Play [Privileged Access](/en/card/34068), reinstall ["Wheels"](/en/card/34008) - Repeat as long as you have remotes to run - Meanwhile you're installing free Connections from hand with [Seb](/en/card/34066) and reinstalling a [Gourmand](/en/card/35007) for every remote poke. ### [Buffer Drive](/en/card/26093) Looping Prerequisite [Buffer Drive](/en/card/26093) & [Audrey v2](/en/card/34004) Installed. **Stack must be empty except listed cards.** - "Boring draw" Loop (2<span class="icon icon-credit"></span>/turn cycle) or (4<span class="icon icon-credit"></span>/turn cycle) - 1x/2x [Strike Fund](/en/card/34001) in Grip. - Use [Audrey v2](/en/card/34004) to trash [Strike Fund](/en/card/34001) and [Buffer Drive](/en/card/26093) it to Stack. (Repeat each turn per [Strike Fund](/en/card/34001)) - <span class="icon icon-click"></span>: Draw [Strike Fund](/en/card/34001) **OR** use [Solidarity Badge](/en/card/34003) or [Amanuensis](/en/card/34069) to draw [Strike Fund](/en/card/34001) clicklessly. (Draw both if 2x [Strike Fund](/en/card/34001)) - [Steelskin Scarring](/en/card/33004) Loop (Clickless 2<span class="icon icon-credit"></span>/turn cycle) - 2x [Steelskin Scarring](/en/card/33004) and 1x [Strike Fund](/en/card/34001) in Grip. - Use [Audrey v2](/en/card/34004) to trash [Steelskin Scarring](/en/card/33004) and [Buffer Drive](/en/card/26093) it to Stack. - Next turn, use [Audrey v2](/en/card/34004) to trash [Strike Fund](/en/card/34001) and [Buffer Drive](/en/card/26093) it to Stack. - Next turn, use [Audrey v2](/en/card/34004) to trash [Steelskin Scarring](/en/card/33004) drawing [Strike Fund](/en/card/34001) and [Steelskin Scarring](/en/card/33004). [Buffer Drive](/en/card/26093) returns the [Steelskin Scarring](/en/card/33004) that was just trashed to Stack, completing the loop. - [Lago Paranoá Shelter](/en/card/34009) Loop (Clickless 4<span class="icon icon-credit"></span>/turn cycle) - Any number of [Strike Fund](/en/card/34001) in Stack. - Wait for [Lago Paranoá Shelter](/en/card/34009) to trigger, trashing [Strike Fund](/en/card/34001) and [Buffer Drive](/en/card/26093) it to Stack. - This happens before the draw from [Lago Paranoá Shelter](/en/card/34009), so you will draw [Strike Fund](/en/card/34001) to Grip. **Even if you only have a single [Strike Fund](/en/card/34001) in the Stack**. (This works because nested costs *"you may X to Y"* are processed as two separate "[Instructions](https://rules.nullsignal.games/?r=rule_nested_cost_instruction#:~:text=If%20an%20ability%20contains%20a%20nested%20cost%2C%20the%20choice%20of%20whether%20or%20not%20to%20pay%20that%20cost%20ends%20an%20instruction%2E)". Therefore, triggers that meet their condition on [Lago](/en/card/34009)'s trash ([Buffer Drive](/en/card/26093)'s trigger) will be processed before [Lago](/en/card/34009)'s draw.) - Next turn, use [Audrey v2](/en/card/34004) to trash [Strike Fund](/en/card/34001) and [Buffer Drive](/en/card/26093) it to Stack. ### **A note for corps on [Lago Paranoá Shelter](/en/card/34009)** - You can minimize [Lago](/en/card/34009) triggers by clumping your Asset/Upgrade/Agenda installs. - Plan your turn, if you will be triggering [Lago](/en/card/34009) this turn, do it before other installs. You may see key cards like [Rising Tide](/en/card/35009), [Botulus](/en/card/30004), [Arruaceiras Crew](/en/card/34073) or [Devil Charm](/en/card/26068) get trashed or [Buffer Drive](/en/card/26093)'d to the bottom. In some cases giving you perfect information about which ICE the runner can break, and this may change your ICE install. - If you will trigger [Lago](/en/card/34009) multiple times in a turn, do so with the least committal play first. (Ex. Install an [Upgrade](/en/card/30050) before the [Agenda](/en/card/36037)) If the new information changes things, such as [Botulus](/en/card/30004) in the bin which can be recurred by [Privileged Access](/en/card/34068), you no longer have to commit the Agenda. - If your opponent read this article, I guess you should mix it up so they don't know which one to [Pinhole Threading](/en/card/33013) ¯\\_(ツ)_/¯

El mazo de corp es más loco pero también tomado de internet, quería probar Meliès (nueva identidad de jinteki) y vi este mazo de Sokka (ex campeón mundial) que diseñó una carta (Knowledge seeker) y dijo "pues voy a hacer un mazo para optimizar su uso" y no es un mazo hiper óptimo pero funciona. https://netrunnerdb.com/en/decklist/0bde37ac-e9a0-42a3-8835-0776556c2157/knowledge-seeker-deck
Knowledge-Seeker.deck · NetrunnerDB

A public decklist by Sokka. User description: My first Corp deck of Vantage Point has to be a Knowledge Seeker deck, so why not lean as hard as I can into it. This deck has been very fun! Some random thoughts from playing this list so far: - Let Them Dream is very good - Lionsmane is very good - Lotus Haze beating Pinhole is very good - Melies is a very fun ID but having to physically pick up the IDs and shuffle them when in person is kind of annoying - 2x Spin Doctor is the correct number in Melies Probably this whole “Void is a crazy card, Pinhole beats Void, Lotus Haze beats Pinhole” is not healthy for the game. I think in a normal year I might not be too happy about this but not going to worlds means I’m weirdly not worried about it. Just live life and enjoy playing Netrunner! 😊 Keep an eye out on [my YouTube](https://youtube.com/@sokka234-?si=PKedAB7czylwLx41) for some gameplay in the near future!

Seguimos mientras vamos en tren con el #netrunner. La primera ronda fui contra una persona que era su primera partida en físico. Llevaba un Built to Last y fui ayudando al contrincante a seguir la partida. Gané al final pero era entendible que no me viniera venir.
La segunda fue contra un Vic que iba con Rotary (la consola que le da multiacceso si se come marcas) y yo más menos bien porque veía que se el runner quedaba sin gas y tenía 4 puntos de plan (él uno). Eso sí, él con todos los rompehielos instalados.
Y, en el último turno porque se acabó el tiempo, juega un Finality (que no fatality) en 5 cartas ve 2 planes (incluso habiendo mandado uno al fondo del mazo), y ahí subió de puntos y ganó. Qué buena jugada que no esperaba para nada.
La siguiente fue empate, mi runner contra Thule, una corporación de hacer daño vital del chungo. Fue muy dura la partida y empatamos por tiempo. Llego a hacerme los 5 daños (mi mano máxima al final del turno, 0) y hubiera ganado la corp de haber seguido.
Mi mayor error: no planificar bien los robos de Thule, me quedé sin créditos y clics y, en el último turno no pude robar un plan de 3. Muy intenso todo y mucho dolor. Aquí noté que, con más práctica, hubiera podido ganar. Lo pasé muy bien.
La cuarta ronda me tocó contra alguien que acabó en el top 4. Una Arissana jugada bien fino.
Y aquí pude puntuarme dos planes de estos que tenía en el mazo (porque lo copié de Sokka) y fua qué útiles que fueron. Permitieron que tuviera una La Costa Gris y una Charlotte todo el rato porque claro, si vienes, te muevo ka costaba otro lado. Hermoso.
Luego además podía también mover Anoetic void (la carta más jojo's de netrunner quizás). Si se me hubiera ocurrido hacerlo en el turno de hacer el deep dive hubiera estado bien. Muy buena partida (y eso que perdí).
En la ronda cinco me tocó contra otra Arissana, peeero esta vez pude ir bien TURBO y mi contrincante no encontró el dinero hasta que fue demasiado tarde.
La última ronda fue contra un mazo de mala publicidad de Weyland, Zwicky. Me levantaba hielos supertochos en el servidor remoto lo ignoré y me dediqué a los centrales, donde los pocos que le tocaron, pero podía no romperlos, sino destruirlos. Mandar a la basura un Pharos (hielo de 7 créditos de levantar) por dos créditos y una carta se sentía injusto.
Y hasta aquí las partidas del torneo. : D
Pero hubo más. Después del torneo probé a jugar con mi último contrincante contra su Lat y gané porque no vio un último plan que iba a puntuar, y más Lotus Haze.
Hoy, con la que quedó segunda también jugué media partida con su Ob weyland TURBO contra su Arissana y fue bien fino el weyland. No terminamos la partida, pero fua qué bien iba ese mazo.
Y antes del torneo jugué Seb contra Ob (el que acabo de sacar) y destruir hielos es muy potente. No recuerdo si gané o perdí pero sí recuerdo robar el mazo casi entero y utilizar Ashen Epilogue para reciclarlo. Y uff
También jugué como Seb dos partidas contra Nebula, una gané rápido y otra perdí. Y como Melies antes del torneo solo jugué contra un Baz que iba muy fino. Una mezcla Shaper criminal que está muy chula.
@d_prieto esa estrategia (servidor remoto hiper-defendido y descuidar HQ y R&D) siempre la veo contraproducente, a menos que tengas un muy buen plan a puntuar ya en la primera mano.
@Moonrider_acme hay razones para hacerla, si vas turbo, pero sí, la SC y el I+D hay creo protegerlos, cual más depende de cosas pero sí.
@d_prieto dime que al jugar la carta dijiste "y giro mi blak lotus para ganar tres de maná".
@tortuguito ASÍ QUE POR ESO VIENE CON 3 CONTADORES xD