Controversial D&D opinion. Subclasses should be stats base insted of gimmick based. Give me a charisma based monk, or a intelligence based fighter. Make it about the playstyle instead of designing dolls we have to play only one way. Give me a character that is UNIQUE mechanically

#dnd

I know a lot of people. I know nerds that were charismatic and jocks who were the smartest motherfuckers when talking about physics and the body. I know MMA fighters who hadn't been hit because they were strong enough and dexterous enough to one hit their opponent. I just want stereotypes out of the game, man! Specially now that is becoming mainstream.

#dnd

Changing subclasses to be stats based is not even difficult to do. Divination wizard already plays like a wisdom-based wizard. Remove MAD and SAD and make it TAD, two ability dependent, The first the class, the second the subclass. One for the mechanics, another for the casting.

@Imgoneinpeace OK, I'm going to do the thing. Apologies in advance.

Are you familiar with Pathfinder 2E? What you describe is part of what drew me to it originally - the flexibility and orthogonality of character creation.

@fn0rd Haven't play it but I have played PWOTR and i has the same problem that classes only depend on one stat? Maybe I was playing it wrong? I don't know, the rules were a lot.
@Imgoneinpeace They certainly are.
I am not familiar with PWOTR (had to search what it stands for), and Pathfinder 2E classes *are* biased towards certain stats, but because the system uses so many feats it's easier to go outside the "script" and create non-stereotypical characters.
@fn0rd I mean, honestly at this point i don't feel creatively challenged by D&D so I may as well learn Pathfinder. if that game will actually let me make an eloquent monk I am all for it.(Sorry for the shorthand. the game is pathfinder: wrath of the righteous).