Tired: Forking #GIMP because the name is bad.
Wired: Forking GIMP to keep it GTK2, or somehow (lol) switch it over to a sane UI toolkit, like Qt... or WxWindows... or Tk... or XForms... or QuickBasic... or a flipping Abacus.

Any takers? 🤣

Addendum:
Inspired: Saying 'Eff this' and just using KolourPaint... or a pen and a napkin 😂

@rl_dane I have genuinely been tempted to write a full software suite in TCL-TK, including media players, converters, and editors
@OpenComputeDesign @rl_dane
isn't there already a desktop environment where all the accessory applications are written in interpreted languages?
Only one I know of is Sugar, the OLPC thing.

speaking of interpreted languages, I have a burning question about them:
https://fe.disroot.org/notice/B51XicnDWO8ERigguu

(basically want to develop videogames in a way that allows me to adjust movement speed and damage output in the middle of a playtest)
Moses Izumi (@[email protected])

#askfedi What are the best programming languages to learn if I wish to modify an application while it's running? Would be incredibly useful in game development (i.e fine-tuning the speed/size/mass...

@moses_izumi @rl_dane

I'd probably also recommend Love2D. Tcl-Tk is really not designed for video games (says the guy who refuses to use anything else for game development)

I generally prefer compiled languages in principle. But, most compilers, and all graphics toolkits for compiled languages, absolutely suck vastly beyond any possible reasonable degree.

And besides, as long as you're only like one or two abstractions deep, you're still better off than most modern stuff :P

@OpenComputeDesign @rl_dane
on that note: it always irked me how ZDoom reimplemented all of Doom's game logic in an interpreted language (Decorate/ZScript) to make it more extensible, but never exposed a way of editing things at runtime.

not to mention all the mods that leveraged the compiled language ACS (invented for Hexen) for various features that ZScript hadn't incorporated.