Does the engine a game uses factor into your decision to buy it or not?
Does the engine a game uses factor into your decision to buy it or not?
I agree - An engine at the end of the day is just a tool.
This isn’t intended to be a bash a specific engine thing. I recently had a discussion with a friend who noted they very specifically avoided certain engines and I was wondering if that was a common sentiment or if he’s just odd.
No.
But it certainly has some strong indirect effects on my buying decisions.
It can if the engine makes the game run poorly or not at all (I wouldn’t buy it) or if the engine is exceptionally well regarded and runs great it might make me a bit more inclined to buy the game.
If it’s an engine famous for being janky, it might also make me delay buying the game until devs or modders fix it.
Also, if the engine is known for being mod friendly, that would probably make me more inclined to consider buying the game.
The game engine should not be a factor in my opinion, but sometimes I have some feelings. In the end ultimately the game itself and how fun it is is the most important factor.
There some some very efficient games using UE5, like Satisfactory.
On the contrary, I’m afraid of custom engine games. Even if they ultimately turn out okay, the dev hell required to get them there often sinks the game. See: ME: Andromeda, Cyberpunk 2077. And Distant Worlds 2 (even though it wasn’t technically fully custom).
IMO the best path is choosing the game engine for your niche. As an example, Cryengine was practically made for KCD2’s European forests and medieval towns. Larian’s Divinity engine is literally made for a D&D-type game like BG3.
I do assume things based on performance based on the engine, but that’s more for moments like "new game is coming this fall, using some engine ", before tech specs are out. I find a lot of games that care to announce an engine in any way tend to be the heavier resource hogs, because they’re advertising the high fidelity of something-or-other.
But that’s not really a condemnation on any games. I do often avoid the high resource games, but that’s because I have an older PC, not because of any actual prejudice against an engine itself.
In the indirect sense that an engine might impact a game’s visual appearance, hardware compatibility, or performance, sure. But I don’t care about the engine specifically as an engine. That’s just an implementation detail. It’s just “does the game look appealing” or “does the game run well on my hardware”?
There are some cases where I can look at an engine and know that it’s very likely that some feature that I want is or isn’t there. For example, the (open-source) Twine engine supports interactive fiction multiple-choice Web-based games, usually written in a language called Sugarcube.
There’s a similar proprietary engine and language, Choicescript, which runs in a proprietary viewer. This is used by Choice of Games LLC, which has published a large number of commercial text-based games.
The developers of the Choicescript engine decided that an “undo/go back/save” feature would be undesirable, probably because it reduced the gravity of a player making choices; they basically require a player to play the game in “ironman mode”, where if anything happens that the player doesn’t like, the player has to go back and play a new game from scratch to avoid it. The Twine developers decided that “undo/go back/save” was a good idea and enabled it by default (and even if a game disables it, there are typically ways to modify a Twine game to re-enable this feature). I very strongly disagree with “undo” being disabled; I feel that it’s not respectful of my time, so when I purchase a Choicescript game, I know that I’m probably going to have to live with this particular decision that I do not like.
I have huge respect to Mega Crit for this. After the Unity Engine controversy 2 years ago, they re-made all of Slay the Spire 2 (StS2) that was currently on the work to Godot and becamse sponsors of the project.
Currently I’m loving StS 2. The changes are mainly content and a bit of QOL, so it’s clear that changing engines represented a huge effort for them with respect to the noticeable impact to the players, and yet they still did it.
I think I’d only do that if I knew there was something seriously wrong with the engine that would ruin the experience.
Nevermind, I forgot I bought one game because of its engine. I bought this bionic commando game for 2 euros because I wanted to see how it feels. The same engine was used for payday 1 and 2.
Honestly? I like to think it does. I dislike unreal 5 and if I could I would avoid games developed/running on it, but at the end of the day the game itself is what sells me on the idea of buying it or not, the engine isn’t the reason why a game will look like shit, people are making incredible things on cube dash or whatever that game is called, it’s the developer that decides how good a game looks and runs. Yes the engine can definitely help the dev in those factors.
Having said that, I do have a game that I will not pay a single cent for if it is on an engine. If elder scrolls 6 is on the same engine as Skyrim, fallout 4, 76 and whatever that space flop was called, I will either never play it or at worst pirate it and never give them a single cent. That engine was held together with duck tape and prayers before it was "upgraded the first time, nevermind by the time that Skyrim came out! And this year it’ll be 15 years since Skyrim came out, it’s time to let go of it and develop a new engine or customize an already out there one so that we can finally be free of most of the bugs and limitations of that pre 2000 engine (the creation engine is a fork of gamebryo, which was launched in 1997, so yes, it is a pre 2000s engine)! There are PLENTY of other problems with bethesda but the engine problems are such a blatant and needed change that I will not trust their next game unless they show that they are seriously trying to fix the issues that they have ignored for dar too long (combat, proper RPG choices instead of just accepting every single quest thrown at you and all of them being linear, no actual choices, no consequences for choices, extremely repetitive quests where they’re all get h quests that inflate the game time by just having you travel to he other side of the map and back (but then you can fast travel there anyway and now you are no longer immersed) and so many other problems that I cannot even be bothered to remember RN)
I forgot that this was about game engines and ended up ranting about ESO and bethesda, but honestly, the real problem with the game’s engine isn’t which one is used, it’s almost always who is using and how