here's a free idea: RAM shortage jam, where you have to make a game for a system with low RAM capacity. like maybe less than 128mb or something

edit: OOM jam is a much better name than what i came up with https://mastodon.gamedev.place/@aeva/116362518081235814

aeva (@[email protected])

@eniko "oom jam" has a nice ring to it

Gamedev Mastodon
@eniko i like that threshold. 128 megs is positively roomy for us custom engine folks but haw good luck submitting anything made in unreal or electron or whatever

@aeva @eniko How one would measure the RAM usage of a PC game? /gen

Asking because memory management is weird on modern OSes with all the shared libraries, caching, swap spaces and whatnot - like I tried running my game and htop reported 282 MB reserved but the total RAM used went up only by ~100 MB or so, which makes it hard to figure things out unless one is deliberately targetting a non-PC platform that fits the RAM cap (which is super cool but I am probably too skill issued for that)

@makiki @aeva the system must be using 128mb ram or less, not the game, which i feel makes things a lot clearer
@eniko @makiki @aeva
I think this implies using vintage hardware and software - modern operating systems won't work with 128MB of RAM, and even for a *process* that just uses the userspace parts of a graphics driver (libGL or whatever) it's probably not enough