@moshboy If you look at the Amiga gallery, then I think the MS-DOS game over image has accidentally sneaked into the Amiga gallery. πŸ™‚

Amiga screenshots:
https://www.mobygames.com/game/1826/california-games-ii/screenshots/amiga/

MS-DOS screenshots:
https://www.mobygames.com/game/1826/california-games-ii/screenshots/dos/

@metin i don't know the variances in aesthetic well enough to even verify?

@moshboy Both images are identical, and show the PC graphics palette of that time (VGA I think), while all other Amiga graphics have a distinctively different look, because the Amiga wasn't confined to a fixed palette.

Sorry for the nerdy discussion. I was a game developer at the time, in the early 1990s. πŸ™‚

@metin @moshboy You're thinking of EGA, which had a very distinctive fixed 16 colour palette in that mode. VGA had definable palettes.
@db @moshboy Indeed, EGA. I always mix those two up. I was still team Amiga back then. πŸ™‚
@metin @moshboy Honestly wish I'd be part of team Amiga back then but I was firmly in the PC camp!
@db @moshboy πŸ™‚πŸ‘ In the early 1990s, the PC was gradually winning from the Amiga. The first PC game that impressed me more than any Amiga game of that time was Wolfenstein 3D. Around that time, the first Windows versions were following up MS-DOS, while Commodore was on its way to bankruptcy, due to bad management decisions. Sometimes I think it’s a pity, but if Commodore had survived, it would probably have become similar to Microslop these days. πŸ˜”
@metin @moshboy Aye, I remember it well! I played Catacomb Abyss on a 286, followed by Wolfenstein 3D, before being blown away by Doom on a 50mhz 486. I love that the Amiga is alive and well in the demoscene though.
@db @moshboy Yeah, the continued demoscene and new games for retro systems also warms my heart. πŸ˜ŠπŸ’š