The 1987 game “The Last Ninja” was 40 kilobytes

https://twitter.com/exQUIZitely/status/2040777977521398151

exQUIZitely 🕹️ (@exQUIZitely) on X

An average picture that you save on your phone or PC has a size of around 400 kilobytes. It doesn't do anything, it's just a static image. Now divide that by the factor 10, so you drop to 40 kilobytes. That's the size of The Last Ninja, developed by System 3 and published in

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It's kind of amazing how much of those old games was actual logic instead of data.

Feels like they were closer to programs, while modern games are closer to datasets.

Chris Crawford called this "process intensity", it was a distinction he saw even back to 1983 with Dragon's Lair: https://www.erasmatazz.com/library/the-journal-of-computer/j...
Process Intensity | Interactive Storytelling Tools for Writers | Chris Crawford