RE: https://social.coop/@cwebber/116351915067362732

Important read in a light tone! This is what I also see when it comes to a #VFXPipeline: pumping out code is not the problem. And we're not solving hard stuff like writing our own render engine.
My job is to say "no" a lot ("no you won't get a button to skip sanity checks"). If I added a checkbox every time a coworker wanted one, our tools would have an unusable GUI.

In a reply to the quoted post, somebody mentioned this blog post from the CEO of tailscale:

https://apenwarr.ca/log/20260316

"Every layer of review makes you 10x slower". Since we've got layers upon layers of review in VFX I think this applies to my industry as well. The gist of the article seems to be to reduce quality control steps and have smaller teams that vouch for the quality of their output. They shouldn't get lazy by relying on a downstream QC team to find mistakes.

Every layer of review makes you 10x slower

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