what would you call the inverse of lerp i.e. alpha = (n - low) / (high - low) ?

@aeva I call it `norm()`, because it essentially computes the normalized version of the value in the [lo,hi] interval. Like GLSL, I'm using `mix()` for the actual `lerp` op, and like Houdini VEX, I'm using `fit()` to map a value from [a,b] to [c,d] intervals:

https://www.sidefx.com/docs/houdini/vex/functions/fit.html

fit

@toxi problem is I might add support for vectors some day. No immediate plans for it, but I haven't conclusively walled it off, so I'm avoiding overloading common vector op names.
@aeva Well, in that case... 🤷‍♂️ How about `invMix()` as in inverse mix, also similar to inverting a matrix?