Sorry for the technical issue. That's the way of livecoding. I hope you enjoyed the shader showdown @ #revision2026. Don't forget that tomorrow we have Shader Jam !

@totetmatt we enjoyed it none the less, thanks again for the event!

It was actually hilarious, because I was talking about "what if it breaks down somehow" with a friend who does 3D graphics programming, shaders and such and he said that there was a very slim chance of that happening ๐Ÿ™ƒ๐Ÿ™ƒ๐Ÿ™ƒ๐Ÿ™ƒ

@totetmatt do you know what caused the problem? Different GPUs in the two machines or did they just get out of sync?
@didier Investigation suggest drivers issue and compilation difference. I'm doing capture on my laptop right now , and I have same problem.
I still do suspect the way opengl / write back texture is handle on bonzo might not help
@totetmatt gotcha. It all worked out in the end