World Map: Daggerfall vs Skyrim

https://lemmy.world/post/45119221

I really hate this comparison. Like, yes, the Daggerfall map was huge. You could spend like 6+ hours walking from town to town, but there was nothing to see or find during that walk. Having a huge world is only impressive if it has stuff in it. Playing Daggerfall without using fast travel is functionally impossible and trying to do so is just an awful experience.

It was a technically impressive feat at the time to have a map with an actual realistic scale to it, but it just highlighted to me why games shouldn’t do that. Yes, it’s ridiculous that you can walk from city to city in Skyrim in like 5-10 minutes, but that makes for a better gameplay experience.

Back when Cyberpunk 2077 was said to have a smaller map than GTA 5, people were upset. Cyberpunk has more content per area and a more interesting structure in the city to me. It has more verticality to it. Yes, GTA 5 is overall bigger in content too, by sheer amount of size and whats available. But comparing Skyrim am Daggerfall just the area size of the map is not a good approach, as these are RPGs and there is more to it than just the map.

Edit: My goodness the typos…

Yeah fr. I think there are some ideas about game design that are a lot more fun to talk about than to play. Everyone complaining about how you can’t fly from planet to planet or walk from POI to POI on a planet surface in Starfield, like who in their right mind would want to actually do either of those things? (yes I know they’re about to release an update to add supercruising). People are weird. People will like “big” features in game that are not there to be used, but simply to be there so… they can tell other people that you can fly from planet to planet. But not ever actually try it themselves.

like who in their right mind would want to actually do either of those things?

Me, for starters, and many other people. Previous poster was just talking about how it’s better to be able to actually walk between towns (even if distances are unrealistic), instead of being forced to fast travel because it’s much more interesting and immersive, not sure how did you miss this point

even if distances are unrealistic

That’s the distinction I was trying to make. People are moaning about not being able to fly from planet A to planet B or walk from POI A to POI B at real scale and speed, prolonged treks across vast expanses of absolutely nothing

Yeah, Daggerfall is not a good map for comparison. Probably Morrowind.
it was generatedso what you encounter should change every time just like the dungeons. I mean daggerfall was the first I played I think and I think it was the second but maybe I am mixing up arena and daggerfall.
Why haven’t people filled it in