I was today years old when I realized that just like OBJ files are really useful to write while debugging 3D stuff, SVG files are useful for 2D cases! So obvious, but I never did it before! Well, turns out an old dog can still learn some new tricks. Example: https://projects.blender.org/blender/blender/pulls/156622
@aras I used SVG as debug output for a local light shadow atlas reorg algorithm at Frostbite. It came up with a sequence of moves that could safely be performed in parallel with a single compute dispatch without requiring a second atlas for ping-pong, but the sequences were sometimes rather unobvious, and thus needed visualising. 😁