I will never understand this feature of consumer gamer culture
Why does every game have to be a Forever Game with content patches or new DLCs or whatever
What's so awful about a game you buy, play to conclusion, and then maybe replay or mod if you feel like it
Why must every game on the market be potentially The Last Game You'll Ever Need To Play, or it's not worth buying
idgi...
@kaliranya I personally feel with minecraft that I wouldnt really want content updates for it tbh, just small fixes maybe features and a lot of backend stuff like to make modding easier or other optional things idk
is probably me being weird cause with minecraft specifically I never found someone that shares this opinion

@oriiyon Minecraft is a fascinating case. It's not a centralized live service game, but it sort of acts like one? Updates to the core game bring players back to revitalize their buddies' always-on servers.

That said, I agree that it probably doesn't have to be that way. It's already an infinitely moddable infinite world. You could spend the rest of your life enjoying Minecraft as it is, and I doubt it would be "dead" as an experience.

@oriiyon The review above was for V Rising, which is indeed also a game where a friend hosts a server and people come and go building stuff. So the vitality of a persistent world matters.

That said, it's also a game with a clear main progression and final boss. If you get a group of people together, you play for some fifty hours or whatever making castles and eating people, and that kinda exhausts what there is to do... that's not a tragedy? A good time was had by all!