implementing OOP inheritance in uxntal… has science gone too far?

( @|Entity base physical object ) @entity/__def__ %Entity/pos% { &pos/x* $2 &pos/y* $2 } %Entity/vel% { &vel/x* $2 &vel/y* $2 } %Entity/def% { Entity/pos% Entity/vel% } %Entity/methods% { |Entity/pos/get &pos/get |Entity/vel/get &vel/get } |0 /def% &def/__size__ |10 &__size__ |/__def__ &pos/get ( <@>* -- x* y* ) LDA2k SWP2 INC2 INC2 LDA2 JMP2r &vel/get ( <@>* -- xv* yv* ) INC2 INC2 LDA2k SWP2 INC2 INC2 LDA2 JMP2r ( @|Critter controllable entity ) @critter/__def__ %Critter/def% { Entity/def% &buttons $1 &health $1 &state $1 &target $2 } %Critter/methods% { Entity/methods% |Critter/buttons/get &buttons/get |Critter/health/get &health/get |Critter/state/get &state/get |Critter/target/get &target/get } Entity/methods% |0 /def% &def/__size__ |/__def__ &buttons/get ( <@>* -- buttons ) ;/buttons ADD2 LDA JMP2r &health/get ( <@>* -- health ) ;/health ADD2 LDA JMP2r &state/get ( <@>* -- state ) ;/state ADD2 LDA JMP2r &target/get ( <@>* -- target* ) ;/target ADD2 LDA2 JMP2r ( @|Player kijetesantakalu ) @player/__def__ %Player/def% { Critter/def% } Critter/methods% |0 /def% |/__def__ @player/draw ( <@>* -- ) /pos/get #41 ;Entity/kijetesantakalu.icn !Screen/draw-sprite
#uxn #uxntal #41