Jax's true calling: Ray-Marching renderers on WebGL

https://benoit.paris/posts/jax-ray-marcher/

JAX's true calling: Ray-Marching renderers on WebGL

JAX’s true calling: Ray-Marching renderers in Python on WebGL Demo (move your mouse/thumb across the image) Why, though? Well, I’ve been drooling over this tool the cool kids use, and wondering how I can join the gang. It’s called JAX. It’s got GPU accelerated functions over n-dimensional arrays. And built-in compile-time differentiability of these!? Auto-vectorization?? And you just have to do like with numpy. What’s not to like? Go home APL!

Moving my thumb across the image causes the ball and cube graphic to disappear to black and then scrolls the page. Firefox on iOS

Me too, Chrome on Android.

I like the concept of applying Jax to SDF sphere tracing :)