Current vibes
@carlton i'm writing my game in plain C with raylib and glfw. Everything is statically linked and cross-compiles to Linux and Windows.
"How do you actually make a game like that?"
It's always like this.
@carlton i'm writing my game in plain C with raylib and glfw. Everything is statically linked and cross-compiles to Linux and Windows.
"How do you actually make a game like that?"
It's always like this.