I was today years old when I realized that just like OBJ files are really useful to write while debugging 3D stuff, SVG files are useful for 2D cases! So obvious, but I never did it before! Well, turns out an old dog can still learn some new tricks. Example: https://projects.blender.org/blender/blender/pulls/156622

@aras also if you’re debugging a non-Cartesian graph like structure then graphviz dot files are often handy. It’s a simple text graph notation like “A -> {B C}”

https://en.wikipedia.org/wiki/DOT_%28graph_description_language%29

DOT (graph description language) - Wikipedia

@aras I even used it a lot in the early stages of a Delaunay triangulation implementation (which was Cartesian) as it was easier to set up than SVGs