RE: https://vox.ominous.net/@occult/116317899239865990
SGI was way ahead of its time
https://velvetshark.com/ai-company-logos-that-look-like-buttholes
RE: https://vox.ominous.net/@occult/116317899239865990
SGI was way ahead of its time
https://velvetshark.com/ai-company-logos-that-look-like-buttholes
@regehr which they subsequently "simplified" into this
bleh
@regehr circular "I can't believe it's not a butthole" design aside, I liked the original SGI logo.
The logo they had before that with the gradients and the 3D-rendered Necker Cube was Very 90s (attached)
but the original one... I think that holds up. They should've gone back to that, maybe tweaked the font a little if they wanted to signal "this is the 2000s edition", but this was good!
@regehr In this case, the thing to note too is that ex-SGI-ers ended up in basically every 3D accelerator startup ever.
To give two of the most clear spin-offs:
3dfx was, famously, founded by 3 ex-SGI engineers
ArtX (did the Gamecube/Wii GPUs, later bought by ATI) was 20 ex-SGI engineers and 2 ex-SGI executives
both mid-late 90s. So even if the people that ended up staying at SGI didn't see the way the wind was blowing, a lot of their people evidently did
@rygorous @regehr
apparently the whole SGI graphics team moved to nvidia in 1999: https://www.eetimes.com/sgi-graphics-team-moves-to-nvidia/
A year later nvidia bought 3dfx, which probably got him several ex-SGI people (unless they left, IDK)
@Doomed_Daniel @regehr what was left of it then, yeah. The 3dfx/ArtX things were earlier - 3dfx was founded 1994, ArtX 1997.
Notably SGI designed the graphics HW for the Nintendo 64 starting around '93 and released in '96. Presumably a lot of these people ended up going to ArtX?
@Doomed_Daniel @regehr My point being, it's not like they completely slept on consumer/commodity 3D.
They were there at ground zero, one of the first to ship consumer 3D mass-market HW with the Nintendo 64, and then evidently shrugged and decided "it will never catch on".