The thruster fix is the part that gets me. They sent a command that would either revive thrusters dead since 2004 or cause a catastrophic explosion, then waited 46 hours for the round trip with zero ability to intervene. That's a production deployment with no rollback, no monitoring dashboard, and a 23-hour latency on your logs. They nailed it.
I'd argue that once you have a very well defined requirement doc that mostly kicks humans out of the picture, as well as a patient boss who doesn't want anything ASAP or "Tomorrow morning first thing", engineering is not that hard, and is almost...enjoyment.
I’d argue that you must not be working on interesting problems if you think that “engineering is not that hard”
I think their point is that the challenge becomes more enjoyable than tedious.