Small text only update to my game:
I've now used my terrain scatter system to scatter little fish all over the place. This striked me after I started placing dozens of fish manually.
Also: I started working on procedural fish animations to be able to animate (small) fish without the need of rigging and actually keyframing them. I'm bending theire geometry for that. It works for small fish as they will not get too close anyway. I might also be able to use it to bend bigger fish when they take corners.
I've added more rocks for bigger cliffs for the deeper parts.
Images will follow. I'm also planing to create a real devlog on itch.io and my personal website https://anzui.dev as things start to get more serious now.
#diving #godot #godotengine #fish #gamedev
🤿🦈
I've now used my terrain scatter system to scatter little fish all over the place. This striked me after I started placing dozens of fish manually.
Also: I started working on procedural fish animations to be able to animate (small) fish without the need of rigging and actually keyframing them. I'm bending theire geometry for that. It works for small fish as they will not get too close anyway. I might also be able to use it to bend bigger fish when they take corners.
I've added more rocks for bigger cliffs for the deeper parts.
Images will follow. I'm also planing to create a real devlog on itch.io and my personal website https://anzui.dev as things start to get more serious now.
#diving #godot #godotengine #fish #gamedev
🤿🦈

