I've always wondered about the video clipping stuff on the Switch... 30 seconds is 1.2GB of raw video (720p30 8bit 4:2:0) so obviously it has to encode footage into H.264 in real time all the time to be able to keep the buffer in RAM to save a clip. I wonder how much battery that uses? I bet runtime would be perceivably better if you could turn it off...
@lina I'm sure there is a slight performance hit, but my assumption is that it's using hardware encoding similar to e.g. NVIDIA ShadowPlay and should be pretty efficient, right? Same for GameChat, I doubt they would've gone ahead with that if it cost more than a couple %.
@trif It uses dedicated hardware encoding so it should have a small *performance* hit, but that hardware still consumes not insignificant power.