start of a DRPG movement prototype

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smoother dungeon movement

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g3d didn't read vtx cols so patched that in quickly

also was in grave danger of not pissing anyone off with the camera in this one, so trying the Dark Spire angle

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#dcjam2026 day 1

following on my jam prep with transitions to and from sub menu stacks (inspired by hump.gamestate)

experimented in the past few days with more detailed walls, but all the assets will be replaced with things created during the jam

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