ROM Article - DREAMM explores a galaxy of fun as it rescues more LucasArts games from obscurity

Plus: AI’s squeeze on memory makes cool pocket computers less and less affordable.

“Hello! A week ago, I posted on Bluesky that the next issue of ROM would be about the fan translation of Segagaga, based on an interview I conducted with some of the folks who worked on it. As the public’s joy at seeing this Dreamcast game translated after decades of failed attempts turned to very much not joy over its use of AI translation tools, I knew a straightforward how-it-got-made story wasn’t going to be the right approach. So I started working towards a different sort of story that would talk about how the patch was made, why people reacted the way they did, and how the decision to use those tools manifested in the translation itself.

As you can probably tell from the headline, the rest of the newsletter you’re reading right now is not about Segagaga.”

DREAMM explores a galaxy of fun as it rescues more LucasArts games from obscurity

Plus: AI's squeeze on memory makes cool pocket computers less and less affordable.

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