[Jason Schreier] AAA game budgets estimated around $300 million. These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock)

https://lemmy.world/post/44758205

[Jason Schreier] AAA game budgets estimated around $300 million. These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock) - Lemmy.World

Full post: Exact budgets of video-game productions can be tough to corroborate (more transparency from publishers would be nice!) but the numbers I’ve heard floating around AAA game dev these days are $300 million or more — sometimes much more! — which I think helps explain the current state of the industry To address some frequently asked questions: - These are US and Canada productions. If you’re wondering why game X cost so much less, it was probably made elsewhere - These budgets are almost entirely dev salaries + overheard and have nothing to do with executive compensation (which is mostly stock)

300 million moneyz? And still most games feel empty, dumb and copycats with the ambitious flow of a snail with slime-deficit-disorder?

Sad…

It’s because creative direction in these comapnies sucks. It’s usually a big, bureaucratized souless machine where your connections mean more than your actual skill.
With a small touch of design-by-committee on top