First WIP of scatter object displacement for MinerMancers. This will be for objects I don't want to destroy as you walk over / too near to them.

I'm using grass to test with for now simply because it's the easiest to make look OK - you can just flatten it and it looks fine. It'll get trickier for more substantial objects which will need to bend but not completely flatten - but the base principle is working at least

I'm not 100% sure I like this yet, but I'm trying to avoid having actual bones in these larger mushrooms and keep them in the instanced mesh. I don't want them to go pop like the smaller ones, and if I want them to bend out the way and animate properly I have to switch them for full skeletal meshes, and I really don't wanna. Push-aside is tough to look right with anything more complex than grass, so I give you: marshmallowy mushrooms that go flomp when you walk over them? 🤔
@sinbad I reckon the effect looks fine but maybe isn't fast enough? If you have them spring back up as soon as you've moved on it'll fit the game's general pace better, in my opinion.