Fallout: New Vegas devs "did a great job" of shepherding the spirit of the RPG series, Bethesda veteran admits – "in some ways better than we did"

Obsidian "killed it"

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New Vegas was the better RPG, but Fallout 3 was more fun, and it’s a shame that New Vegas came after. They saw what worked and what didn’t in 3, and made their game after. Technically New Vegas was built on top of 3, but I’m not talking about that. I mean, it doesn’t matter for what we’re talking about, beyond that they didn’t have to build a whole game engine from the ground up, they just did the equivalent of Enderal and built a total conversion mod on top of Fallout 3.

Specifically, Fallout 3 had the fun guns like the Railway Rifle and the Dart Gun, and New Vegas had packs of nearly-unbeatable Deathclaws. Fallout 3 also had Three Dog.

Other than that, New Vegas was better.

Maybe a hot take but I prefer my packs of deathclaws nearly-unbeatable
Pepperidge Farm remembers back when the only way to kill a death claw was to shoot it in the eye with a high powered weapon…
I mean, yeah, there’s a certain charm to not being a god by level 8 like you are in Bethesda games. I do appreciate an area that isn’t signposted but quickly teaches you that you are not ready yet, come back later… or areas that you just don’t ever go, like Dead Wind Cavern, I believe is the name.
I mean, the most dangerous areas in the early game are either talked about frequently or literally signposted