Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
>These extreme gains are the result of benching against vanilla without fsync, which is what anyone gaming on linux uses
Not for anyone using a kernel without these patches. Which would be most people.
I would assume most of them? I'd be surprised if distros like Debian, Ubuntu, Fedora, etc. would ship non-mainline kernel features like that.
Sure, gaming-focused distros, or distros like Arch or Gentoo might (optionally or otherwise), but mainstream? Probably not.
Of course, esync doesn't require kernel patches, so I imagine that was more broadly out there. But it sounds like fsync got you performance pretty close to what ntsync can do, but esync was quite a bit behind both? With vanilla being quite a bit behind esync?
(Also, jeez, fsync, what a terrible name. fsync is a syscall that has to do with filesystem data. So confusing.)
Depends on the distro.
Fedora looks like it carries a whooping 2 patches on top of upstream