Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
> Dirt 3 went from 110.6 FPS to 860.7 FPS
> Resident Evil 2 jumped from 26 FPS to 77 FPS
> Call of Juarez went from 99.8 FPS to 224.1 FPS
> Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS
Amazing. I don't understand the low level details on how such a massive speed gain was ripe for the picking but I welcome!
I guess thanks Valve for pouring money into Proton.
There's also Proton-GE [1], which is even more experimental and adds some bleeding edge fixes and features.
I've heard it's pretty good for fixing video playback/rendering (e.g. cutscene) issues if both the stable and the experimental branch of Proton can't make it work.