Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive

https://lemmy.world/post/44699522

Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive - Lemmy.World

Lemmy

What is often overlooked

Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there’s no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.

Ntsync is great and there will be performance improvement. But not exactly massive

Gamers who use fsync are not going to see such a leap in performance in most games.

I don’t think that’s overlooked at all. 99.9% of people using WINE/Proton aren’t going to have any idea what fsync is, and almost nobody not using proton-cachyos is going to use it. fsync, itself a workaround, is niche within what’s already a niche.

99.9% of people using WINE/Proton aren’t going to have any idea what fsync is

Speaking, although I’ve heard the term thrown around a lot. Can I get a layman’s overview?

I think it’s pretty well described in the article of the post

You’re right, it is.

You can try all you want, but you will never get me to read the articles before commenting.