Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/

Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive

Wine 11 is the biggest jump for Linux gaming in years.

XDA
Before anyone gets too excited about ntsync, the performance gains are (with few exceptions) mild, usually in the lower single percentage range. These extreme gains are the result of benching against vanilla wine without fsync, anyone playing demanding games on linux would have been doing so using fsync. This is mentioned in the article but treated like a side note. I've been running benchmarks between both and while the performance increase is real, please temper your expectations. A few titles might also run slightly worse.

>These extreme gains are the result of benching against vanilla without fsync, which is what anyone gaming on linux uses

Not for anyone using a kernel without these patches. Which would be most people.

The article says fsync uses futexes which are a completely standard kernel feature.