Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/

Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive

Wine 11 is the biggest jump for Linux gaming in years.

XDA

Wine is a project that I've grown a near-infinite level of respect for.

I don't know for sure, but I suspect that a lot of the work for Wine is boring and thankless. Digging through and trying to get exact parity with both the documented and undocumented behavior of Windows for the past 30 years doesn't sound fun, but it's finding every little weird edge case that makes Wine a viable product.

The fact that Wine runs a lot of games better than Windows now (especially older games) shows a very strong attention to detail and a high tolerance for pain. I commend them for it.

Way back in the 90s when I used OS/2 and running Windows applications required running a fully copy of Windows inside OS/2,¹ I had dreamed of writing something akin to Wine for OS/2, but I lacked the knowledge to do it back then (and still do). I’ve never used it since I never use Linux in a context that it would make sense (for me, as is the case for most Linux users I suspect, Linux is strictly a headless server OS). Apparently Wine is also available for the Mac, but these days I don’t know of a single Windows app² that I would want to run.

1. A frequent debate about the time was whether this was a wise thing to do as it reduced the motivation for developers to create OS/2-native versions of applications. The slow death of OS/2 can be interpreted as both support for those who felt that Windows-under-OS/2 was a bad idea and those who felt that OS/2 was doomed from the start in the face of the Windows monopoly.

2. Largely because I’m not a gamer—when I’ve looked at what it takes, both in terms of hardware and in learning how to do stuff in games, I’ve decided that I’m happy staying that way.