Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/

Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive

Wine 11 is the biggest jump for Linux gaming in years.

XDA

> Dirt 3 went from 110.6 FPS to 860.7 FPS

> Resident Evil 2 jumped from 26 FPS to 77 FPS

> Call of Juarez went from 99.8 FPS to 224.1 FPS

> Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS

Amazing. I don't understand the low level details on how such a massive speed gain was ripe for the picking but I welcome!

I guess thanks Valve for pouring money into Proton.

So, what's the relationship between Wine and Proton? Is Proton just the SteamOS/Valve name for it, or is it actually it's own project?
More or less Wine + some experimental patches not yet I twgrated in mainstream wine + a buch of DirectX translation libraries + close steam integration.

That makes sense. I thought they were entirely separate tbh but it makes sense that they'd share a lot of DNA.

I absolutely love my Ally running SteamOS. Incredible work by... everyone involved, really.