Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains
https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/
Wine is a project that I've grown a near-infinite level of respect for.
I don't know for sure, but I suspect that a lot of the work for Wine is boring and thankless. Digging through and trying to get exact parity with both the documented and undocumented behavior of Windows for the past 30 years doesn't sound fun, but it's finding every little weird edge case that makes Wine a viable product.
The fact that Wine runs a lot of games better than Windows now (especially older games) shows a very strong attention to detail and a high tolerance for pain. I commend them for it.
You seem to have missed this part of the comment you replied to:
> This was many years ago and I freely admit today that I was wrong.
Personally I stopped using Windows for gaming because it literally doesn't work anymore. I installed Windows 11 on my gaming VM and DLSS and FSR were just completely broken, didn't work at all. Couldn't figure it out. Switched to Linux (Bazzite for now) and I have no regrets; the only games that don't work are the dangerous time-wasters (live service games with invasive anti-cheat) that I have less and less time for as I age.
To be fair, early wine (when I first tried it) wasn't very usable, and for gaming specifically. So if you were an early enthusiast adopter, you might've just experienced their growing pains.
Also, I assume some Windows version jumps didn't make things easy for Wine either lol