Spent a couple hours this afternoon building a lifegain deck and learning that it's really hard to solo playtest a deck that relies heavily on what your opponents do @_@

#MTG #MagicTheGathering

@CactuarJoe I‘m curious. How is your lifegain deck dependent on what your opponents do? Heavy lifelink package? Modal spells that let the opponent give you life?

@DerMolly Oh, a couple ways. Essence Warden and Soul Warden, which get me life when *anybody* plays a creature, spelltax components like Authority of the Consuls and Ashes of the Abhorrent, and some removal spells like Pest Infestation that interact with my lifegain while depending on my opponent's board state.

Also I'm running Rhystic Tutor (I know I know) so there's that :P

@CactuarJoe I see. I‘d just assume that you get 2-3 life per turn and such cards live for about 3 rounds. Could be more, could be less, but goldfish testing is for getting a feeling for the play pattern and not to accurately simulate.