Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/

Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive

Wine 11 is the biggest jump for Linux gaming in years.

XDA
Reading these posts always make me feel like an imposter. People are dealing with such low level things, while i'm outta here building simple CRUDs.
The grass is always greener on the other side - many low-level programmers feel like an imposter when it comes to high-level systems such as CRUD apps.
They don't. The "simplicity" of using a "high-level" framework for someone who bit-shifts for a living is almost comical.
I met someone who bit shifts for life, uses opengl shaders for compute, but has no sql experience and is afraid of opening a tcp socket.

Trivial under plan9/9front. Under Win32/POSIX, run way.

On bit shifts, pick any Forth programmer and shaders will be almost like a toy for them. They are used to implement double numbers (and maybe floats) themselves by hand by just reusing the only integer numbers they have and writting custom commands to output these pairs of integer as double numbers. They can probably implement multithreading processing by hand in Forth and also know the IEEE standards for floats better than C programmers over 20 years.