Wine 11 rewrites how Linux runs Windows games at kernel with massive speed gains

https://www.xda-developers.com/wine-11-rewrites-linux-runs-windows-games-speed-gains/

Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive

Wine 11 is the biggest jump for Linux gaming in years.

XDA
Reading these posts always make me feel like an imposter. People are dealing with such low level things, while i'm outta here building simple CRUDs.
The grass is always greener on the other side - many low-level programmers feel like an imposter when it comes to high-level systems such as CRUD apps.
They don't. The "simplicity" of using a "high-level" framework for someone who bit-shifts for a living is almost comical.
Really?
I know literal kernel developers who can handle drivers and race conditions any day of the week who can't wrap their mind around Outlook, let alone GUI updates.

Myself. Forth it's easy, 9front C it's manageable but POSIX it's hell and managing both Unix descendants are a piece of cake.

GUI interfaces for the enterprise came from Dante's hell themselves. I hate them, they are like the Madhouse from that Asterix movie making satire of the European bureucracy of the day. The often are oddly designed and they are not documented at all, you must guess the meaning by chance of with a senior tutoring you.

The same with anything corporate from Microsoft with AD roles/group policies and the like. Or anything coming from IBM.