Well, this is fascinating. I don’t think anyone’s done anything like this before with an MMO, have they? The thing is, in MMO form, the incentive is to keep you grinding so you keep paying a subscription. Without that incentive, I’d want to have a knob I can turn to adjust the grind, like I can in V Rising server settings. It’s cool that this retains some amount of multiplayer, too.
EDIT: Seemingly still via a subscription, so that makes this far less interesting.
This includes the ability to set three different classes per character, as well as systems to power up equipment.
Ah - ripped off the ol THJ formula
EverQuest Legends is described as a “solo/casual version of EverQuest” able to be played entirely in single player.
Ew. Nothing screams “I’m a loser” more than “I like playing MMOs alone.”