When designing UI screens, do you have bigger scenes or more smaller scenes?
I tend to lean towards factoring out anything I reasonably can. Helps to compartmentalize elements contributing to the thing, so I can worry about them solely in isolation.
E.g. if I have a list of something within a larger scene, not only items are separated (which is basic, since they are repeatable), but the list itself is likely to be its own component as well. With explicit API for managing items.
Am I weird? 🤔
