Latest MSI BIOS update implements "anti-cheat mechanism"

https://lemmy.world/post/44583448

Can someone explain to me why cheating shouldn’t be solely caught and prevented on the servers these games run on? Why the hell are they diving into control on my own system?

That would require them to run more servers, any extra CPU time is an indirect cost. By moving anti cheat to the client (along with other stuff like hit detection,) then they are only spending the customers CPU time not their server CPU time.

It’s about money.