Anecdotes from a Liquid Glass workshop with Apple teams & dev relations:

• Liquid Glass is not gonna be rolled back, Apple loves it, and thinks y'all are crazy
• << those who don’t adopt it now “are gonna find themselves in a tough position later.”>>
• "Xcode 27 will absolutely not have the [UIDesignRequiresCompatibility] flag, and it will not respect it if you leave it there"

The source blog reeks of LLM-speak, but I think that's just the writer's choice

https://captainswiftui.substack.com/p/talking-liquid-glass-with-apple

Talking Liquid Glass with Apple

I spent three days talking Liquid Glass with Apple in NYC. Here’s what you need to know.

Captain SwiftUI

@stroughtonsmith rolled back, perhaps not, but it is being severely audited and redressed.

https://twipped.social/@twipped/116129736158640867

Jocelynephiliac :reclaimer: (@[email protected])

> The keys to the iPhone’s soul have now been handed to Stephen Lemay, a 26-year veteran of the original Aqua design era. Lemay’s mission for iOS 27 is reportedly a “Snow Leopard” style intervention—a radical “taming” of the interface [...] reintroducing high-contrast borders and “Physical Depth” to ensure the eye never has to “hunt” for a button. Oh thank the gods, Lemay is bringing back button bevels. https://webdesignerdepot.com/how-liquid-design-broke-the-iphone-and-forced-apples-great-reset/

Twipped Social (Private)
@twipped @stroughtonsmith I’m actually more positive towards them trying to make something good out of it anyway. I never liked flat design, and trying to hve depth in UIs is *good*, they just didn’t execute right. In particular: they need to remember there are more materials than glass and add back colour too. (In addition to fixing contrast, etc).