Keeper is the most "every frame a painting" a 3D game has ever been. An incredible work of art putting the lie to the "I want shorter games with worse graphics" meme. (Well, it *is* pretty short; how else you can delight from beginning to end.) Amazing that it was made by a Microsoft subsidiary, yet at the same time it could only come from a big company [that used to be] able to throw big money at projects like this.
Already 30% off in the current Steam sale 🥲
